MMOG currencies was first introduced from the popular game EverQuest (EQ) with their currency "platinum", also known as "plat". Since the first pioneers of selling plats on Ebay, many have argued and frowned upon those that have ever purchased plats online. I recall many players harassing others with foul names such as "newb" and "ebayer". It has been over 5 years that everyone has been arguing whether the secondary market of trading MMOG money would ever be accepted.
Since the introduction of EverQuest platinum, there were probably more than 70% of players that wouldn’t even consider purchasing plats and discriminated against those who did. As of today, the numbers have been reduced extraordinarily. About 40% of the players now purchase currencies, 30% still disliking the idea and 30% of the other players probably does not care too much and may purchase some them selves in the near future.
Although online game currency is still a new trend to the online gaming community, it is getting popular at a very hasty rate. Within the end of 2010, I believe even the publishers themselves will support the foundation of the secondary market. Sony Online Entertainment (SOE) have now begun their own EverQuest 2 gold auction system and planning to start a new MMORPG in which they intend to sell currencies and items themselves. With their support, I’m sure the secondary market will be accepted over a period of time.
The secondary market is only as successful as the primary. With the release of World of Warcraft (WoW), there are now more than 4.5 million subscribers. A vast majority of those players are probably new to the MMORPG world. A large increase of subscribers means alot more potential for the secondary market. So far, WoW gold has been the hottest seller of the year and perhaps a few more years down the road.
With the huge demand on, many players have even started a career in which they collect money, items and other virutal assets and sell them to players or to stores who may buy them at wholesale price and resell it back to individuals.
The secondary market one day may even be bigger than the primary. Many gamers of today probably spend more on buying currencies, items and equipments than their subscription fee. The publishers themselves can't even deny the fact that there are lots of money to be made in the secondary market that over a vast period of time I'm sure they will be selling their virtual assets themselves. As for whether the players will support it or not, I believe is just a matter of time before acceptance, of course there will always be a few who will dislike the idea.
Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts
Tuesday, March 16, 2010
An Insider Look At MMORPG
MMORPG stands for Massive(ly) Mutliplayer Online Role Play(ing) Game and an MMORPG is simply a genre of computer game in which there are hundreds (usually thousands or even millions) of players from all across the world.
In most MMORPGs the player takes the role of his or her own character and must navigate some sort of world or realm in order to complete quests and tasks. Usually these worlds will be persistent, hosted on a permanent server, and actions taken by the players will have an affect on the realm or world. Thus making it interactive, even when the player is not playing the game. This is known as being "real time" and is how MMORPGs emulate the real world. In one particular instance in World of Warcraft, an event occurred where a spell effect which lowered the players health slowly over time was spread from player to player. The disease effect got out of hand and as players ran back to towns and cities the virus spread and became an epidemic. Later, a patch was released to remedy the problem, but the community was shocked at how closely the behaviour seen in the game resembled real life.
Most MMORPGs, such as World of Warcraft and Guildwars, are based in fantasy and myth and involve magic and spells. Some are based in space, where you must command a spacecraft or your own planet. Some are even based on the real world, and with the invention of Google maps it may well be possible to have an MMORPG world which closely emulates the real world, perhaps even being able to visit your own home!
MUDs, or Multi-User Dungeons, were the first MMORPGs. They are usually simple text based programs where the players use commands to control and interact with their character, the world, and other players. Although simple 2D graphical versions and even 3D MUDs do exist. Similar to MUDs are browser based MMORPGs, like RuneScape, which are played entirely in the users browser. They can be simple pages of text or complex 3D renderings and offer similar functionality of more developed MMORPGs, usually for free.
MMORPGs were virtually unknown a few years ago and now they are commonplace for most gamers. In fact worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded one billion USD in 2006.
In most MMORPGs the player takes the role of his or her own character and must navigate some sort of world or realm in order to complete quests and tasks. Usually these worlds will be persistent, hosted on a permanent server, and actions taken by the players will have an affect on the realm or world. Thus making it interactive, even when the player is not playing the game. This is known as being "real time" and is how MMORPGs emulate the real world. In one particular instance in World of Warcraft, an event occurred where a spell effect which lowered the players health slowly over time was spread from player to player. The disease effect got out of hand and as players ran back to towns and cities the virus spread and became an epidemic. Later, a patch was released to remedy the problem, but the community was shocked at how closely the behaviour seen in the game resembled real life.
Most MMORPGs, such as World of Warcraft and Guildwars, are based in fantasy and myth and involve magic and spells. Some are based in space, where you must command a spacecraft or your own planet. Some are even based on the real world, and with the invention of Google maps it may well be possible to have an MMORPG world which closely emulates the real world, perhaps even being able to visit your own home!
MUDs, or Multi-User Dungeons, were the first MMORPGs. They are usually simple text based programs where the players use commands to control and interact with their character, the world, and other players. Although simple 2D graphical versions and even 3D MUDs do exist. Similar to MUDs are browser based MMORPGs, like RuneScape, which are played entirely in the users browser. They can be simple pages of text or complex 3D renderings and offer similar functionality of more developed MMORPGs, usually for free.
MMORPGs were virtually unknown a few years ago and now they are commonplace for most gamers. In fact worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded one billion USD in 2006.
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